Nerf Soldier Types/Class

In Nerf, There are many Soldier Types and each nerfer has to choose 1 or more (some place). These are some examples for Nerf Soldier Types.

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Commando: Responsible for heavy assault operations – these are the marines of the combat unit that engage in constant fire-fights related to defense or offense. They are highly train soldier

Weapons: Anything with unlimited ammunitions as many as they can carry them on their body.

Special Equipment: Ammo box or bag

Special Ability: They can put the ammunition box in a hidden place for other soldier to reload their weapons. Each Commando got 1 ammo box. Commandos are the only soldier type that can be the Leader/Commander to lead other soldiers in the battle.

 

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War Engineer:Responsible for medium assault operations in addition to commandos. Engineers are the tactical and technical combatants utilizing explosives, traps, and repairing equipment.

Weapons: 1 primary gun (motorized/bolt-action) and 40 darts.

Special Equipment: 5xDuct Tape (for repairing) and various of trap devices.

Special Ability:They can disarm/arm traps with their tools but they still not immune to traps. Duct tape is to repair broken armour/shield and other stuff.

 

Recon

Recon: Responsible for scouting enemy movements and positions. Recon will not engage the enemy alone, but will watch and report back to command. If engaged alone -retreat will be the standard action. In combat as part of a unit, Recon will typically engage the enemy in long distance shots as a sniper from vantage points (high or hidden locations).

Weapons: 1 Primary bolt action rifle and a side-arm with 20 darts.

Special Equipment:Radio Communication/Binocular/Recon stuff

Special Ability: Every body part is count as a hit. Instant Kill even hit on enemy limbs/toe for Bolt Action (primary weapon only). Immune to traps. Recon can move a minute before the battle start to recon the enemy or ready in their hidden position (but can’t engage the enemy until the battle start)

 

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Medic:Responsible for general troop support in the form of healing and reviving fellow soldiers and providing combat assault support. Medics will typically be part of a unit in defense or offense moving about the battlefield supplying aid where needed.

Weapons:1 primary bolt-action weapon, 2 sidearms, and 30 darts

Special Equipment: -5x Bandages

Special Ability: Medics receive 1 extra life than all other soldiers. Medics can heal or revive dead soldier with their bandages. Medics can heal themselves but not to revive themselves. This Soldier type is the main target for the enemy, without them the enemy can easily win the battle.

 

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Commander:Most games will have a Commander in charge of the teams overall strategies. Though team-members are not required to listen to their commander, it is in their best interest to work as a team and work together – your team will not win points if everyone is acting as individuals. Commanders need to concentrate their best resources on defense and offense equally – if everyone is attacking then no one is defending the objective, if everyone is defending then no progress will be made in achieving the objective.

Special Ability:receiving 2 ranking points for leading his team to victory, but he also risks losing points if his team loses